Month: October 2015


AITSL. (2012). 21st Century Education. Retrieved from

Alper.M & Stephenson. R. (2013). Transmedia Play: Literacy Across Media. The National Association for Media Literacy Education’s

Digital Citizenship. (2011). Digital Literacy-Using Technology in the Classroom. Retrieved from

Discover Mornington Peninsula. (n.d). Historical Facts – Mornington Peninsula The Mysterious   Disappearance of Prime Minister Harold Holt. Retrieved from              holt.php

Discover Mornington Peninsula. (n.d). Historical Facts – Mornington Peninsula The Mysterious   Disappearance of Prime Minister Harold Holt (Image). Retrieved from       holt.php

Fleming, L. (2011). A New Model of Storytelling: Transmedia. Retrieved from

Howell, J. (2012). Teaching with ICT. South Melbourne: Oxford University.

Jamie Good. (2015). What Is Digital Fluency? Retrieved from

Johnson. D. (n.d). A History of Transmedia Entertainment. Retrieved from       

Livecheapfeelrich. (2015). Cell Phone Plans for Kids (Image). Retrieved from       

Parliamentary Education Office. (n.d). Prime Minister. Retrieved from

Pinterest. (2015). Retrieved from

Prenssky, M. (2008). The 21st-Century Digital Learner. Retrieved from

Prezi. (2015). Retrieved from

Sun, C. (2014). Transmedia and Education: How Transmedia Is Changing the Way We Learn. Retrieved from

Transmedia Storyteller. (2013). Transmedia in Education. Retrieved

Transmedia Storyteller. (n.d). Transmedia Storytelling. Retrieved from

Wikipedia. (n.d). Edmund Barton (Image). Retrieved from 

Wikipedia. (n.d). Harold Holt (Image). Retrieved from

Venfield, J. (2011). 10 Million Kids in India are now Computer Literate (image). Retrieved from        literate.html


Digital Fluency

Everyone needs to have some understanding of technology, whether using technology for homework or for a job. Digital fluency is a term used when discussing the skills children have with technology. Digitally fluent means being able to use digital technologies confidently (Howell, 2012, p. 133). Having knowledge about using technology at complex levels can prepare children for secondary school years (Mac Manus, 2013). Before this topic, I did not believe that every child needed a high digital fluency, as it may not be their interest. After gaining a better understanding of digital fluency, I agree that children should have a high understanding of using the internet and programs such as Microsoft Word and Power Point. This skill will be needed for work later in high school and most jobs, such as writing a resume (Howell, 2012, p.147-162).Therefore, having basic knowledge of these technologies will be useful for students in the future.


As an educator, there are many ways to see if a student is where they should be for their age. According to Howell, by the end of primary and/or early secondary school, students should be able to use Microsoft word, Power Point and Publisher proficiently and be experienced in web 2.0 tools such as Piktochart (2013,p.139). Although there are guidelines on where students should be with their digital fluency at different ages, I find that creating a digital pedagogy and helping students being fluent in technology can gain their attention in course work making it more fun to participate as well as becoming more fluent school tasks.

Digital Fluency describes skills children have to use technology and allows them to become more fluent in the skills needed in high school and possibly their career. Engaging in a digital pedagogy can help increase their fluency as well as gaining their attention in classroom topics. A digital pedagogy can be engaging for children as it can be interactive and fun.

Extra Resources

White, Gerald K. (2013) Digital fluency : skills necessary for learning in the digital age. Melbourne : ACER. Retrieved from

Resnick, M. (n.d). Rethinking Learning in the Digital Age. Retrieved from

dlee85. (2013). Digital Fluency. Retrieved from


Transmedia is a big part of the digital world, especially those who create and use media and technology for children. Transmedia can be defined as a way to tell a story across different platforms. Transmedia play is a way to understand how children develop media literacies though their interactions that link stories across platforms (Alper & Stephenson, 2013, p.366). Different platforms may include paintings, games, or television. Working in childcare, I see many phases of different characters come through the centre. One of which is the movie Frozen. I see Frozen dresses, t-shirts, pants and even during the day the Frozen cd is on repeat with the children singing. Little did I know it was all a part of transmedia as it had a multiplatform of storytelling. But as I researched further I discovered there are educational benefits to transmedia such as creating conversations between children.

(Image by Johnson, 2013)
(Image by Johnson, 2013)

Transmedia has many education benefits. I had never heard of transmedia before reading about this topic. So I have learnt many new terms about this idea and what it is. These terms include resourcefulness, social, mobility, accessibility, and replayability (Alper & Stephenson  2013, p.367). These characteristics can create a positive learning outcome for children. For example, conversations within the context of transmedia can create discussions about social responsibility. Batman can create several platforms such as action figures, books, television show and issues can be linked to real life situations (Johnson, n.d). Therefore educators should extend childrens interests/imaginary play, linking it to real life situations, creating a positive learning tool for children.

Transmedia has many educational benefits and is an engaging way for children to learn. These benefits include resourcefulness, social, mobility, accessibility, and replayability. It is a way for children to develop their literacy skills and helps address some challenges children may face living in a digital age. Transmedia has different characteristics in which can also help provide potential for learning and literacy development, therefore making it an important tool.

Extra Resources

Sun, C. (2014). Transmedia and Education: How Transmedia Is Changing the Way We Learn. Retrieved from

Fleming, L. (2011). A New Model of Storytelling: Transmedia. Retrieved from

Transmedia Storyteller. (n.d). Transmedia Storytelling. Retrieved from

What is a digital world?

Using technology to gain students’ attention to classroom topics is essential in our digital world. A digital world uses digital technology, which is extensively used on a day to day basis. Technology wakes me up daily with my iPhone alarm. Throughout the day, I use my phone for social media to keep up to date with friends. Looking at it, it is surprising how often technology is used in our lives. Although I may not entirely agree with how much technology is used in some childrens’ lives, I believe it has many educational benefits such as gaining children’s attention in course work.


A digital pedagogy is essential to being an effective educator to engage students. According to Howell (2012), educators must refine and learn new techniques to meet digitally expectant students (p. 6). During high school, I found interactive presentations more engaging. If I enjoyed this type of digital pedagogy in school at a time when technology was not running our lives, imagine the positive impact on a student in this generation. A New York student pleaded the case for using technology in classrooms, “If it’s the way we want to learn, and the way we can learn, you should let us do it” (Prensky, 2008). Engaging students in new technologies can help learning and prepare them for university or future jobs. A digital pedagogy is using technology to change teaching and learning. You can provide this pedagogy by allowing students to do research assignment on the computer using web 2.0 tools. A web tool may include Piktochart where students can create posters. This can gain childrens’ interest and attention in classroom work. Therefore, educators should respect the way students want to learn if it means they are able to engage in topics.

Childrens’ lives are surrounded by technology, which this generation knows as the “internet generation.” For educators to gain students’ attention and meet their expectations in the classroom, educators need to create an engaging digital pedagogy which can be achieved by learning new technology tools.

Extra Resources

RTENNewsNow. (2014). Growing up in a digital world – a news2day special. Retrieved from

Challies, T. (2015). Living Well in a Digital World. Retrieved from